Classes:BishopMissile

From ZDoom Wiki

Jump to: navigation, search
The Bishop's missiles
Actor type Explosive Game
DoomEd Number None Class Name BishopMissile

Classes: BishopMissile

This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR BishopMissile
{
  Speed 20
  Radius 10
  Height 14
  Damage 10
  Projectile
  +SEEKERMISSILE
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "bishop/misl"
  DeathSound "bishop/mislx"
  States
  {
  Spawn:
    MISS A 4 Bright A_RocketInFlight
    MISS B 3 Bright A_Tracer2
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1,1)
    SMIS A 0 Bright A_StopSoundEx("Voice")
    SMIS A 5 Bright A_Explode(64,64,1,1)
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}
Personal tools