From ZDoom Wiki
|
| Note: Wait! Stop! Before you flex your Ctrl-C/Ctrl-V muscles and copy this actor's definition in your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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| Blood splat
|
| Actor type
| Gibs
| Game
|
|
| DoomEd Number
| None
| Class Name
| Blood
|
| Spawn ID
| 130
| Identifier
| T_BLOOD
|
Classes: Blood
The blood splat spawned when an actor is hit and is able to bleed. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
ACTOR Blood
{
SpawnID 130
Mass 5
+NOBLOCKMAP
+NOTELEPORT
+ALLOWPARTICLES
States
{
Spawn:
BLUD CBA 8
Stop
Spray:
SPRY ABCDEF 3
SPRY G 2
Stop
}
}