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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Blood splat
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Actor type
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Gibs
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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Blood
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Spawn ID
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130
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Identifier
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T_BLOOD
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Classes: Blood
The blood splat actor is spawned when an actor is hit and is able to bleed. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
Blood has special functionality hardcoded into the engine. The blood actor will start at different frames depending on how much damage is done that caused the bleeding.
- If Damage is less then 9, the actor begins at the third state.
- If Damage is between 9 to 12 (inclusive), it begins at the second state.
- If Damage is above 12, it begins at the first state.
- If the game is Strife, and damage is greater then 13, it shifts to the Spray state (if it exists), otherwise it adds 2 to the damage check for the previous checks.
ACTOR Blood
{
Mass 5
+NOBLOCKMAP
+NOTELEPORT
+ALLOWPARTICLES
States
{
Spawn:
BLUD CBA 8
Stop
Spray:
SPRY ABCDEF 3
SPRY G 2
Stop
}
}