Classes:BlueSkull

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue skull key
Actor type Key Game
DoomEd Number 40 Class Name BlueSkull
Spawn ID 90 Identifier T_BLUESKULLKEY


Classes: InventoryKeyDoomKeyBlueSkull


Blue skull key.


DECORATE definition

actor BlueSkull : DoomKey 40
{
  spawnid 90
  inventory.pickupmessage "$GOTBLUESKUL" // "Picked up a blue skull key."
  inventory.icon "STKEYS3"
  states
  {
  Spawn:
    BSKU A 10
    BSKU B 10 bright
    loop
  }
}
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