Classes:CWeapStaff
From ZDoom Wiki
| Serpent staff | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | 10 | Class Name | CWeapStaff |
| Spawn ID | 32 | Identifier | T_CLERICSTAFF |
Classes: ClericWeapon→CWeapStaff
This actor needs a description.
DECORATE definition
ACTOR CWeapStaff : ClericWeapon 10 { Game Hexen SpawnID 32 Weapon.SelectionOrder 1600 Weapon.AmmoUse1 1 Weapon.AmmoGive1 25 Weapon.KickBack 150 Weapon.YAdjust 10 Weapon.AmmoType1 "Mana1" Inventory.PickupMessage "$TXT_WEAPON_C2" // "SERPENT STAFF" action native A_CStaffInitBlink(); action native A_CStaffCheckBlink(); action native A_CStaffCheck(); action native A_CStaffAttack(); States { Spawn: WCSS A -1 Stop Select: CSSF C 1 A_Raise Loop Deselect: CSSF B 3 CSSF C 4 CSSF C 1 A_Lower Wait Ready: CSSF C 4 CSSF B 3 A_CStaffInitBlink CSSF AAAAAAA 1 A_WeaponReady CSSF A 1 A_CStaffCheckBlink Goto Ready + 2 Fire: CSSF A 1 Offset (0, 45) A_CStaffCheck CSSF J 1 Offset (0, 50) A_CStaffAttack CSSF J 2 Offset (0, 50) CSSF J 2 Offset (0, 45) CSSF A 2 Offset (0, 40) CSSF A 2 Offset (0, 36) Goto Ready + 2 Blink: CSSF BBBCCCCCBBB 1 A_WeaponReady Goto Ready + 2 Drain: CSSF K 10 Offset (0, 36) Goto Ready + 2 } }

