|| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
| Secondary crossbow shot
| Actor type
| DoomEd Number
|| Class Name
| Spawn ID
The secondary projectiles fired by the ethereal crossbow. These do much less damage than the main projectiles, and also are affected by wind and pass through ghosts.
ACTOR CrossbowFX3 : CrossbowFX1
FX03 A 1 Bright
FX03 CDE 8 Bright