Classes:CrusaderMissile

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Crusader missile
Actor type Explosive Game
DoomEd Number None Class Name CrusaderMissile

Classes: CrusaderMissile

This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR CrusaderMissile

{
  Speed 20
  Radius 10
  Height 14
  Damage 7
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "crusader/misl"
  DeathSound "crusader/mislx"
  States
  {
  Spawn:
    MICR A 6 Bright A_RocketInFlight
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1,1)
    SMIS A 5 Bright A_StopSoundEx("Voice")
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}
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