Classes:CustomSprite
From ZDoom Wiki
| Build sprite viewer | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | 9988 | Class Name | CustomSprite |
Classes: CustomSprite
Just an actor to make the Build sprites show up. It doesn't do anything with them other than display them. They can be used outside build if the proper texture naming conventions are obeyed. The behavior of this actor is defined by its args:
- arg0, arg1: These define the texture of this actor. The name of the texture is BTILxxxx with xxxx a decimal representation of arg1 * 255 + arg0. The texture may be of any type but should not be defined as a sprite.
- arg2: X-scaling. 64 means a scale of 1.
- arg3: Y-scaling. 64 means a scale of 1.
- arg4: Flags:
- 0: opaque
- 2: alpha = 0.33
- 3: alpha = 0.66
- 4: Flip horizontally
- 5: Flip vertically
DECORATE definition
ACTOR CustomSprite 9988 native
{
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
TNT1 A -1
Stop
}
}

