Classes:DoomWeapon

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Doom weapon
Actor type Internal Game
DoomEd Number None Class Name DoomWeapon


Classes: InventoryWeaponDoomWeapon
 →BFG9000
 →Chaingun
 →Pistol
 →PlasmaRifle
 →RocketLauncher
 →Shotgun
 →SuperShotgun


DoomWeapon is the class that all Doom weapons except the fist and chainsaw are based off. All this does is set the push of the weapons.

DECORATE definition

ACTOR DoomWeapon : Weapon
{
  Weapon.Kickback 100
}
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