Classes:DynamicLight
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Dynamic light | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | DynamicLight |
Classes: DynamicLight
→PointLight
→PointLightAdditive
→PointLightFlicker
→PointLightFlickerRandom
→PointLightPulse
→PointLightSubtractive
→SectorPointLight
→VavoomLight
→VavoomLightColor
→VavoomLightWhite
The base class for all dynamic lights. Lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
A dynamic light can have three specific flags for it:
- +MISSILEMORE makes it additive
- +MISSILEEVENMORE makes it subtractive
- +SEESDAGGERS makes it not light itself
DECORATE definition
ACTOR DynamicLight native
{
Height 0
Radius 0.1
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
}