Classes:Ear

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Derwin's ear
Actor type Quest item Game
DoomEd Number None Class Name Ear
Conversation ID 175, 167, 171 Puzzle Item ID N/A


Classes: InventoryEar
An ear from Derwin.

DECORATE definition

ACTOR Ear : Inventory
{
  Game Strife
  +FLOORCLIP
  +INVENTORY.INVBAR
  ConversationID 175, 167, 171
  Tag "$TAG_EAR" // "Ear"
  Inventory.Icon "I_EARS"
  Inventory.PickupMessage "$TXT_EAR" // "You picked up the ear."
  Inventory.GiveQuest 9
  States
  {
  Spawn:
    EARS A -1
    Stop
  }
}
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