Classes:EntitySecond
From ZDoom Wiki
| Alien sub-entity | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | None | Class Name | EntitySecond |
| Conversation ID | 75 | Puzzle Item ID | N/A |
Classes: SpectralMonster→EntitySecond
This actor needs a description.
DECORATE definition
ACTOR EntitySecond : SpectralMonster { ConversationID 75,-1,-1 Health 990 Painchance 255 Speed 14 Radius 130 Height 200 FloatSpeed 5 Mass 1000 Monster +SPECIAL +NOGRAVITY +FLOAT +SHADOW +NOTDMATCH +DONTMORPH +NOBLOCKMONST +INCOMBAT +LOOKALLAROUND +SPECTRAL +NOICEDEATH MinMissileChance 150 RenderStyle Translucent Alpha 0.25 SeeSound "alienspectre/sight" AttackSound "alienspectre/blade" PainSound "alienspectre/pain" DeathSound "alienspectre/death" ActiveSound "alienspectre/active" Obituary "$OB_ENTITY" // "%o felt the wrath of The One God." action native A_SubEntityDeath (); States { Spawn: MNAL R 10 Bright A_Look Loop See: MNAL R 5 Bright A_SentinelBob MNAL ST 5 Bright A_Chase MNAL U 5 Bright A_SentinelBob MNAL V 5 Bright A_Chase MNAL W 5 Bright A_SentinelBob Loop Melee: MNAL S 4 Bright A_FaceTarget MNAL R 4 Bright A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5) MNAL T 4 Bright A_SentinelBob Goto See+1 Missile: MNAL W 4 Bright A_FaceTarget MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0) MNAL V 4 Bright A_SentinelBob Goto See+4 Pain: MNAL R 2 Bright A_Pain Goto See Death: MDTH A 3 Bright A_Scream MDTH B 3 Bright A_TossGib MDTH C 3 Bright A_NoBlocking MDTH DEFGHIJKLMN 3 Bright A_TossGib MDTH O 3 Bright A_SubEntityDeath Stop } }

