Classes:FWeapFist
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Spiked gauntlets | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | FWeapFist |
Classes: Inventory→Weapon→FighterWeapon→FWeapFist
The spiked gauntlets that the fighter uses. When hitting a monster or certain objects, it does two normal punches and then a right hook which can finish off some weak monsters.
DECORATE definition
ACTOR FWeapFist : FighterWeapon { Game Hexen +BLOODSPLATTER Weapon.SelectionOrder 3400 +WEAPON.MELEEWEAPON Weapon.KickBack 150 Obituary "$OB_MPFWEAPFIST" Tag "$TAG_FWEAPFIST" action native A_FPunchAttack(); States { Select: FPCH A 1 A_Raise Loop Deselect: FPCH A 1 A_Lower Loop Ready: FPCH A 1 A_WeaponReady Loop Fire: FPCH B 5 Offset(5, 40) FPCH C 4 Offset(5, 40) FPCH D 4 Offset(5, 40) A_FPunchAttack FPCH C 4 Offset(5, 40) FPCH B 5 Offset(5, 40) A_ReFire Goto Ready Fire2: FPCH DE 4 Offset(5, 40) FPCH E 1 Offset(15, 50) FPCH E 1 Offset(25, 60) FPCH E 1 Offset(35, 70) FPCH E 1 Offset(45, 80) FPCH E 1 Offset(55, 90) FPCH E 1 Offset(65, 90) FPCH E 10 Offset(0, 150) Goto Ready } }