Classes:FWeapFist
From ZDoom Wiki
| Spiked gauntlets | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | FWeapFist |
Classes: Inventory→Weapon→FighterWeapon→FWeapFist
The spiked gauntlets that the fighter uses. When hitting a monster or certain objects, it does 2 normal punches and then a right hook which can finish off some weak monsters.
DECORATE definition
ACTOR FWeapFist : FighterWeapon { +BLOODSPLATTER Weapon.SelectionOrder 3400 +WEAPON.MELEEWEAPON Weapon.KickBack 150 action native A_FPunchAttack(); States { Select: FPCH A 1 A_Raise Loop Deselect: FPCH A 1 A_Lower Loop Ready: FPCH A 1 A_WeaponReady Loop Fire: FPCH B 5 Offset (5, 40) FPCH C 4 Offset (5, 40) FPCH D 4 Offset (5, 40) A_FPunchAttack FPCH C 4 Offset (5, 40) FPCH B 5 Offset (5, 40) A_ReFire Goto Ready Fire2: FPCH DE 4 Offset (5, 40) FPCH E 1 Offset (15, 50) FPCH E 1 Offset (25, 60) FPCH E 1 Offset (35, 70) FPCH E 1 Offset (45, 80) FPCH E 1 Offset (55, 90) FPCH E 1 Offset (65, 90) FPCH E 10 Offset (0, 150) Goto Ready } }

