Classes:FactoryKey

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Factory key
Actor type Key Game
DoomEd Number 234 Class Name FactoryKey
Conversation ID 157, 153, 156 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyFactoryKey

DECORATE definition

ACTOR FactoryKey : StrifeKey 234
{
  Game Strife
  ConversationID 157, 153, 156
  Inventory.Icon "I_PROC"
  Tag "$TAG_FACTORYKEY" // "Factory Key"; "New Key3" in the Teaser
  Inventory.PickupMessage "$TXT_FACTORYKEY" // "You picked up the Factory Key."
  States
  {
  Spawn:
    PROC A -1
    Stop
  }
}
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