Classes:GoldWandHefty

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Crystal geode
Actor type Ammo Game
DoomEd Number 12 Class Name GoldWandHefty
Spawn ID 12 Identifier T_HEFTYWANDAMMO


Classes: InventoryAmmoGoldWandAmmoGoldWandHefty
Large crystal containing fifty charges for the gold wand.

DECORATE definition

ACTOR GoldWandHefty : GoldWandAmmo 12
{
  Game Heretic
  SpawnID 12
  Inventory.PickupMessage "$TXT_AMMOGOLDWAND2" // "CRYSTAL GEODE"
  Inventory.Amount 50
  States
  {
  Spawn:
    AMG2 ABC 4
    Loop
  }
}
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