From ZDoom Wiki
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| Note: Wait! Stop! Before you flex your Ctrl-C/Ctrl-V muscles and copy this actor's definition in your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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| High-explosive grenade
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| Actor type
| Explosive
| Game
|
|
| DoomEd Number
| None
| Class Name
| HEGrenade
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| Conversation ID
| 106
| Puzzle Item ID
| N/A
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Classes: HEGrenade
This actor needs a description.
ACTOR HEGrenade
{
Game Strife
ConversationID 106,-1,-1
Speed 15
Radius 13
Height 13
Mass 20
Damage 1
Reactiontime 30
Projectile
-NOGRAVITY
+STRIFEDAMAGE
+BOUNCEONACTORS
+EXPLODEONWATER
MaxStepHeight 4
BounceType "Doom"
BounceFactor 0.5
BounceCount 2
SeeSound "weapons/hegrenadeshoot"
DeathSound "weapons/hegrenadebang"
States
{
Spawn:
GRAP AB 3 A_Countdown
Loop
Death:
BNG4 A 0 Bright A_NoGravity
BNG4 A 0 Bright A_SetTranslucent(1,1)
BNG4 A 2 Bright A_Explode(192,192,1,1)
BNG4 BCDEFGHIJKLMN 3 Bright
Stop
}
}