|| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
| Hectebus flamethrower projectile
| Actor type
| DoomEd Number
|| Class Name
|| Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
The large fireballs abundantly thrown by a Hectebus's flamethrowers.
ACTOR HectShot : FatShot
HECF AB 4 Bright
HECF C 8 Bright
HECF D 6 Bright
HECF E 4 Bright