|| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
| Interpolation special
| Actor type
|| Script thing
| DoomEd Number
|| Class Name
An interpolation special triggers its special whenever an interpolation point with the same TID is used by any of the moving objects (ActorMover, MovingCamera or PathFollower).
ACTOR InterpolationSpecial 9075 native