Classes:KeyGreen

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Green prism key
Actor type Key Game
DoomEd Number 73 Class Name KeyGreen
Spawn ID 86 Identifier T_GREENKEY


Classes: InventoryKeyHereticKeyKeyGreen

Green prism key.

DECORATE definition

ACTOR KeyGreen : HereticKey 73
{
   Game Heretic
   SpawnID 86
   Inventory.PickupMessage "$TXT_GOTGREENKEY" // "GREEN KEY"
   States
   {
      Spawn:
         AKYY ABCDEFGHIJ 3 Bright
         Loop
   }
}
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