Classes:MWeapBloodscourge
From ZDoom Wiki
| Bloodscourge | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | MWeapBloodscourge |
Classes: Inventory→Weapon→MageWeapon→MWeapBloodscourge
This actor needs a description.
DECORATE definition
ACTOR MWeapBloodscourge : MageWeapon native { Health 3 Weapon.SelectionOrder 3100 Weapon.AmmoUse1 15 Weapon.AmmoUse2 15 Weapon.AmmoGive1 20 Weapon.AmmoGive2 20 Weapon.KickBack 150 Weapon.YAdjust 20 Weapon.AmmoType1 "Mana1" Weapon.AmmoType2 "Mana2" +WEAPON.PRIMARY_USES_BOTH Inventory.PickupMessage "$TXT_WEAPON_M4" // "BLOODSCOURGE ASSEMBLED" Inventory.PickupSound "WeaponBuild" action native A_MStaffAttack(); action native A_MStaffPalette(); States { Spawn: TNT1 A -1 Stop Select: MSTF A 1 A_Raise Loop Deselect: MSTF A 1 A_Lower Loop Ready: MSTF AAAAAABBBBBBCCCCCCDDDDDDEEEEEEFFFFF 1 A_WeaponReady Loop Fire: MSTF G 4 Offset (0, 40) MSTF H 4 Bright Offset (0, 48) A_MStaffAttack MSTF H 2 Bright Offset (0, 48) A_MStaffPalette MSTF II 2 Offset (0, 48) A_MStaffPalette MSTF I 1 Offset (0, 40) MSTF J 5 Offset (0, 36) Goto Ready } }

