Classes:MWeapWand
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Sapphire wand | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | MWeapWand |
Classes: Inventory→Weapon→MageWeapon→MWeapWand
The Mage's starting weapon, the Sapphire Wand fires an extremely fast projectile that rips through enemies, although deals low damage.
DECORATE definition
ACTOR MWeapWand : MageWeapon { Game Hexen Weapon.SelectionOrder 3600 Weapon.KickBack 0 Weapon.YAdjust 9 States { Select: MWND A 1 A_Raise Loop Deselect: MWND A 1 A_Lower Loop Ready: MWND A 1 A_WeaponReady Loop Fire: MWND A 6 MWND B 6 Bright Offset (0, 48) A_FireCustomMissile ("MageWandMissile") MWND A 3 Offset (0, 40) MWND A 3 Offset (0, 36) A_ReFire Goto Ready } }