Classes:MaceFX1
From ZDoom Wiki
| Firemace sphere | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | MaceFX1 |
| Spawn ID | 154 | Identifier | T_NOGRAVITYMACEBALL |
Classes: MaceFX1
→MaceFX2
→MaceFX3
While this actor is not normally used by the firemace, it serves as a base class for its large and small spheres. Unlike the other firemace projectiles, it is not affected by gravity.
DECORATE definition
ACTOR MaceFX1
{
Game Heretic
SpawnID 154
Radius 8
Height 6
Speed 20
Damage 2
Projectile
+HERETICBOUNCE
+THRUGHOST
SeeSound "weapons/maceshoot"
action native A_MacePL1Check();
action native A_MaceBallImpact();
States
{
Spawn:
FX02 AB 4 A_MacePL1Check
Death:
FX02 F 4 BRIGHT A_MaceBallImpact
FX02 GHIJ 4 BRIGHT
Stop
}
}

