Classes:MaceFX2
From ZDoom Wiki
| Large firemace sphere | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | MaceFX2 |
| Spawn ID | 156 | Identifier | T_HEAVYMACEBALL |
Classes: MaceFX1→MaceFX2
The firemace's main projectile, this mace sphere bounces a few times, spawning two small spheres on each bounce. The native action A_MaceBallImpact2 manages that by "resurrecting" the sphere (setting it back to its spawn state) unless its vertical speed is too slow, and by spawning the smaller ones.
DECORATE definition
ACTOR MaceFX2 : MaceFX1 { Game Heretic SpawnID 156 Speed 10 Damage 6 Projectile Gravity 0.125 -NOGRAVITY SeeSound "" action native A_MaceBallImpact2(); States { Spawn: FX02 CD 4 BRIGHT Loop Death: FX02 F 4 BRIGHT A_MaceBallImpact2 Goto Super::Death+1 } }

