Classes:Meat

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Meat
Actor type Gibs Game
DoomEd Number None Class Name Meat


Classes: Meat
 →Junk
This actor needs a description.

DECORATE definition

ACTOR Meat native
{
  +NOCLIP
  States
  {
  Spawn:
    MEAT A 700
    Stop
    MEAT B 700
    Stop
    MEAT C 700
    Stop
    MEAT D 700
    Stop
    MEAT E 700
    Stop
    MEAT F 700
    Stop
    MEAT G 700
    Stop
    MEAT H 700
    Stop
    MEAT I 700
    Stop
    MEAT J 700
    Stop
    MEAT K 700
    Stop
    MEAT L 700
    Stop
    MEAT M 700
    Stop
    MEAT N 700
    Stop
    MEAT O 700
    Stop
    MEAT P 700
    Stop
    MEAT Q 700
    Stop
    MEAT R 700
    Stop
    MEAT S 700
    Stop
    MEAT T 700
    Stop
  }
}
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