Classes:MilitaryID

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Military ID
Actor type Key Game
DoomEd Number None Class Name MilitaryID
Conversation ID 146, 142, 145 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyMilitaryID

DECORATE definition

ACTOR MilitaryID : StrifeKey
{
  Game Strife
  ConversationID 146, 142, 145
  Inventory.Icon "I_GYID"
  Tag "$TAG_MILITARYID" // "Military ID"
  Inventory.PickupMessage "$TXT_MILITARYID" // "You picked up the Military ID."
  States
  {
  Spawn:
    GYID A -1
    Stop
  }
}
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