Classes:MovingCamera

From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Moving camera
Actor type Script thing Game
DoomEd Number 9072 Class Name MovingCamera


Classes: PathFollowerMovingCamera

The moving camera is, as the name implies, a camera that moves along a predetermined path. The movement is quite smooth and is perfect for creating those cut scenes found in most games today.

The moving camera takes four parameters:

1. low byte: low byte of tid of first interpolation point in path.
2. high byte: high byte of tid of first interpolation point in path.
3. options: (Add any of the following values; i.e. for options 2 and 4, this parameter would be 6):
  • 1: path is linear instead of curved.
  • 2: Camera will adjust its angle to match those of the points it passes.
  • 4: Camera will adjust its pitch to match those of the points it passes.
  • 8: When used with 2 and/or 4, the camera faces in the direction of movement instead of the direction the interpolation points are facing.
  • 128: Every player will see the camera's view, and not just the player who activates it.
4. tid: Tid of thing to look at (or 0). If specified, settings 2 and 8 in the third parameter are ignored. Setting 4 will adjust pitch to center the thing being aimed at.

To start a moving camera use Thing_Activate. To stop a moving camera use Thing_Deactivate. Thing_Deactivate takes one parameter, the tid of the thing to deactivate. If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path. You can use ChangeCamera as often as you like to view the camera.

DECORATE definition

ACTOR MovingCamera : PathFollower 9072 native {}
Personal tools
Namespaces

Variants
Actions
Navigation
ACS
DECORATE
ZDoom mods
Toolbox