Classes:MovingCamera
From ZDoom Wiki
| Moving camera | |||
|---|---|---|---|
| Actor type | Script thing | Game | |
| DoomEd Number | 9072 | Class Name | MovingCamera |
Classes: PathFollower→MovingCamera
The moving camera is, as the name implies, a camera that moves along a predetermined path. The movement is quite smooth and is perfect for creating those cut scenes found in most games today.
The moving camera takes four parameters:
- 1. low byte: low byte of tid of first interpolation point in path.
- 2. high byte: high byte of tid of first interpolation point in path.
- 3. options: (Add any of the following values; i.e. for options 2 and 4, this parameter would be 6):
- 1: path is linear instead of curved.
- 2: Camera will adjust its angle to match those of the points it passes.
- 4: Camera will adjust its pitch to match those of the points it passes.
- 8: When used with 2 and/or 4, the camera faces in the direction of movement instead of the direction the interpolation points are facing.
- 128: Every player will see the camera's view, and not just the player who activates it.
- 4. tid: Tid of thing to look at (or 0). If specified, settings 2 and 8 in the third parameter are ignored. Setting 4 will adjust pitch to center the thing being aimed at.
To start a moving camera use Thing_Activate. To stop a moving camera use Thing_Deactivate. Thing_Deactivate takes one parameter, the tid of the thing to deactivate. If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path. You can use ChangeCamera as often as you like to view the camera.
DECORATE definition
ACTOR MovingCamera : PathFollower 9072 native {}

