Classes:PowerHighJump
From ZDoom Wiki
| High jump power | |||
|---|---|---|---|
| Actor type | Power | Game | |
| DoomEd Number | None | Class Name | PowerHighJump |
Classes: Inventory→Powerup→PowerHighJump
PowerHighJump is an internal class. An item of this class is placed in the player's inventory while HighJump is active. This powerup doubles the height of which the playclass jumps, until the powerup has expired.
Like all other Powerups, items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
Example:
This defines ZDoom's High Jump item and is an example for an item that is put in the inventory:
actor HighJump : PowerupGiver
{
inventory.pickupmessage "High Jump!!"
inventory.icon "MEGAA0"
powerup.color DarkSalmon 0.25
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type "HighJump"
powerup.duration 1000
translation "128:143=144:151"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
states
{
Spawn:
MEGA ABCD 4 bright
loop
}
}
DECORATE definition
ACTOR PowerHighJump : Powerup native {}

