Classes:PowerProtection
From ZDoom Wiki
| Damage protection power | |||
|---|---|---|---|
| Actor type | Power | Game | |
| DoomEd Number | None | Class Name | PowerProtection |
Classes: Inventory→Powerup→PowerDamage
PowerProtection is an internal class. An item of this class is placed in the player's inventory while the Protection powerup is effective. During the time this effect is active, the player will be given a multiplyer to their damage resistance done from monsters/players, indicated by the damagefactor amount.
Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerProtection specifying the resistance multiplyers in here, then creating an item inheriting from PowerupGiver with the poweruptype property named as the previous item you just created.
Example:
This defines ZDoom's Protection item and is an example for an item that is put in the inventory:
A half damage item:
actor PowerHalfDamage : PowerProtection
{
damagefactor "normal", 0.5
inventory.icon "MEGAA0"
}
actor HalfDamage : PowerupGiver
{
inventory.pickupmessage "Half Damage!!"
powerup.color Grey4 0.25
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type HalfDamage
powerup.duration 1000
translation "128:143=96:103"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
states
{
Spawn:
MEGA ABCD 4 bright
loop
}
}
A quarter damage item:
actor PowerQuarterDamage : PowerProtection
{
damagefactor "normal", 0.25
inventory.icon "MEGAA0"
}
actor QuarterDamage : PowerupGiver
{
inventory.pickupmessage "Quarter Damage!!"
powerup.color Grey4 0.25
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type QuarterDamage
powerup.duration 1000
translation "128:143=104:111"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
states
{
Spawn:
MEGA ABCD 4 bright
loop
}
}
DECORATE definition
ACTOR PowerProtection : Powerup native { Powerup.Duration -25 }

