Classes:Reaver
From ZDoom Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Reaver | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 3001 | Class Name | Reaver |
Classes: Reaver
Reavers are enemies from Strife. From range, they shoot bullets at you, which can take you quite some health, so be careful. If they get close, they attempt to slice you with a blade. They don't have much health but can deal some good damage, especially in groups.
DECORATE definition
ACTOR Reaver 3001
{
Game Strife
Health 150
Painchance 128
Speed 12
Radius 20
Height 60
Monster
+NOBLOOD
+INCOMBAT
MinMissileChance 150
MaxDropoffHeight 32
Mass 500
ConversationID 52, -1, -1
SeeSound "reaver/sight"
PainSound "reaver/pain"
DeathSound "reaver/death"
ActiveSound "reaver/active"
HitObituary "$OB_REAVERHIT" // "%o was sliced open by a Reaver."
Obituary "$OB_REAVER" // "%o was shot down by a Reaver."
action native A_ReaverRanged();
States
{
Spawn:
ROB1 A 10 A_Look
Loop
See:
ROB1 BBCCDDEE 3 A_Chase
Loop
Melee:
ROB1 H 6 A_FaceTarget
ROB1 I 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
ROB1 H 6
Goto See
Missile:
ROB1 F 8 A_FaceTarget
ROB1 G 11 BRIGHT A_ReaverRanged
Goto See
Pain:
ROB1 A 2
ROB1 A 2 A_Pain
Goto See
Death:
ROB1 J 6
ROB1 K 6 A_Scream
ROB1 L 5
ROB1 M 5 A_NoBlocking
ROB1 NOP 5
ROB1 Q 6 A_Explode(32,32,1,1)
ROB1 R -1
Stop
XDeath:
ROB1 L 5 A_TossGib
ROB1 M 5 A_Scream
ROB1 N 5 A_TossGib
ROB1 O 5 A_NoBlocking
ROB1 P 5 A_TossGib
Goto Death+7
}
}