Classes:SectorPointLight
From ZDoom Wiki
| Sector point light | |||
|---|---|---|---|
| Actor type | Dynamic light | Game | |
| DoomEd Number | 9803 | Class Name | SectorPointLight |
Classes: DynamicLight→PointLight→SectorPointLight
→SectorPointLightAdditive
→SectorPointLightSubtractive
A sector point light takes five arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Scale
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR SectorPointLight : PointLight 9803 native {}

