Classes:SecurityCamera
From ZDoom Wiki
| Security camera | |||
|---|---|---|---|
| Actor type | Script thing | Game | |
| DoomEd Number | 9025 | Class Name | SecurityCamera |
Classes: SecurityCamera
The security camera is a camera that pans from side to side, much like the security camera in Duke Nukem 3D. It is a great addition to either a single player or multiplayer map.
The security camera takes three parameters:
- pitch: pitch of camera in degrees, 0 is straight ahead, 1-89 is down, and 166-255 is up (angle subtracted from 256).
- degrees pan: number of degrees camera will rotate in either direction from its original orientation.
- time to cycle: number of octics to complete one cycle of turning.
Place the camera in the map and set the thing angle to point in the direction you want the camera to face. Set the three parameters of the camera and give the camera a new thing id.
The camera is activated by using the ChangeCamera (237) special or by a SetCameraToTexture in ACS.
DECORATE definition
ACTOR SecurityCamera 9025 native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}

