Classes:Sentinel
From ZDoom Wiki
| Sentinel | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 3006 | Class Name | Sentinel |
| Conversation ID | 91 | Puzzle Item ID | N/A |
Classes: Sentinel
This actor needs a description.
DECORATE definition
ACTOR Sentinel 3006
{
Game Strife
ConversationID 91,-1,-1
Health 100
Painchance 255
Speed 7
Radius 23
Height 53
Mass 300
Monster
+SPAWNCEILING
+NOGRAVITY
+DROPOFF
+NOBLOOD
+NOBLOCKMONST
+INCOMBAT
+MISSILEMORE
+LOOKALLAROUND
MinMissileChance 150
SeeSound "sentinel/sight"
DeathSound "sentinel/death"
ActiveSound "sentinel/active"
Obituary "$OB_SENTINEL" // "%o was shot down by a Sentinel."
action native A_SentinelAttack();
States
{
Spawn:
SEWR A 10 A_Look
Loop
See:
SEWR A 6 A_SentinelBob
SEWR A 6 A_Chase
Loop
Missile:
SEWR B 4 A_FaceTarget
SEWR C 8 Bright A_SentinelAttack
SEWR C 4 Bright A_SentinelRefire
Goto Missile+1
Pain:
SEWR D 5 A_Pain
Goto Missile+2
Death:
SEWR D 7 A_Fall
SEWR E 8 Bright A_TossGib
SEWR F 5 Bright A_Scream
SEWR GH 4 Bright A_TossGib
SEWR I 4
SEWR J 5
Stop
}
}

