Classes:Stalker

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Stalker
Actor type Monster Game
DoomEd Number 186 Class Name Stalker
Conversation ID 92 Puzzle Item ID N/A

Classes: Stalker

This actor needs a description. In Strife1.wad, the sprites are actually named SPID* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR Stalker 186
{
  Game Strife
  ConversationID 92,-1,-1
  Health 80
  Painchance 40
  Speed 16
  Radius 31
  Height 25
  Monster
  +NOGRAVITY
  +DROPOFF
  +NOBLOOD
  +SPAWNCEILING
  +INCOMBAT
  +NOVERTICALMELEERANGE
  MaxDropOffHeight 32
  MinMissileChance 150
  SeeSound "stalker/sight"
  AttackSound "stalker/attack"
  PainSound "stalker/pain"
  DeathSound "stalker/death"
  ActiveSound "stalker/active"
  HitObituary "$OB_STALKER" // "%o was bugged by a Stalker."

  action native A_StalkerLookInit();
  action native A_StalkerChaseDecide();
  action native A_StalkerWalk();
  action native A_StalkerDrop();
  action native A_StalkerAttack();

  States
  {
  Spawn:
    STLK A 1 A_StalkerLookInit
    Loop
  LookCeiling:
    STLK A 10 A_Look
    Loop
  LookFloor:
    STLK J 10 A_Look
    Loop
  See:
    STLK A 1 A_StalkerChaseDecide
    STLK ABB 3 A_Chase
    STLK C 3 A_StalkerWalk
    STLK C 3 A_Chase
    Loop
  Melee:
    STLK J 3 A_FaceTarget
    STLK K 3 A_StalkerAttack
  SeeFloor:
    STLK J 3 A_StalkerWalk
    STLK KK 3 A_Chase
    STLK L 3 A_StalkerWalk
    STLK L 3 A_Chase
    Loop
  Pain:
    STLK L 1 A_Pain
    Goto See
  Drop:
    STLK C 2 A_StalkerDrop
    STLK IHGFED 3
    Goto SeeFloor
  Death:
    STLK O 4
    STLK P 4 A_Scream
    STLK QRST 4
    STLK U 4 A_NoBlocking
    STLK VW 4
    STLK "XYZ[" 4 Bright
    Stop
  }
}
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