Classes:StrifePlayer
From ZDoom Wiki
| Rebel mercenary | |||
|---|---|---|---|
| Actor type | Player | Game | |
| DoomEd Number | None | Class Name | StrifePlayer |
Classes: PlayerPawn → StrifePlayer
The nameless protagonist of Strife. He's fairly similar in skills to the other PlayerPawns, except that he can improve his skills and stats throughout the game by earning stamina upgrades and accuracy upgrades.
DECORATE definition
ACTOR StrifePlayer : PlayerPawn { Health 100 Radius 18 Height 56 Mass 100 PainChance 255 Speed 1 MaxStepHeight 16 Player.ColorRange 128, 143 Player.DisplayName "Rebel" Player.StartItem "PunchDagger" action native A_ItBurnsItBurns(); action native A_CrispyPlayer(); action native A_HandLower(); States { Spawn: PLAY A -1 Stop See: PLAY ABCD 4 Loop Missile: PLAY E 12 Goto Spawn Melee: PLAY F 6 Goto Missile Death: PLAY H 3 PLAY I 3 A_PlayerScream PLAY J 3 A_NoBlocking PLAY KLMNO 4 PLAY P -1 Stop XDeath: RGIB A 5 A_TossGib RGIB B 5 A_XScream RGIB C 5 A_NoBlocking RGIB DEFG 5 A_TossGib RGIB H -1 A_TossGib Burn: BURN A 3 Bright A_ItBurnsItBurns BURN B 3 Bright A_DropFire BURN C 3 Bright A_Wander BURN D 3 Bright A_NoBlocking BURN E 5 Bright A_DropFire BURN FGH 5 Bright A_Wander BURN I 5 Bright A_DropFire BURN JKL 5 Bright A_Wander BURN M 5 Bright A_DropFire BURN N 5 Bright A_CrispyPlayer BURN OPQPQ 5 Bright BURN RSTU 7 Bright BURN V -1 Stop Disintegrate: DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice") DISR BC 5 DISR D 5 A_NoBlocking DISR EF 5 DISR GHIJ 4 MEAT D -1 Stop Firehands: WAVE ABCD 3 Loop Firehandslower: WAVE ABCD 3 A_HandLower Loop } }

