Classes:SwitchableDecoration
From ZDoom Wiki
| Switchable decoration | |||
|---|---|---|---|
| Actor type | Internal | Game | |
| DoomEd Number | None | Class Name | SwitchableDecoration |
Classes: SwitchableDecoration
→BatSpawner
→FlameLarge
→FlameLarge2
→FlameSmall
→FlameSmall2
→SwitchingDecoration
→ZGemPedestal
→ZWingedStatueNoSkull
→ZCauldron
→ZCauldronUnlit
→ZFireBull
→ZFireBullUnlit
→ZTwinedTorch
→ZTwinedTorchUnlit
→ZWallTorch
→ZWallTorchUnlit
A class derived from this one can be activated and deactivated, making it alternate between the Active and Inactive states.
Use in DECORATE
An actor derived from SwitchableDecoration must have at least valid Spawn and Active states. A valid Inactive state is needed if the actor is to be switchable off as well.
DECORATE definition
ACTOR SwitchableDecoration native {}

