Classes:Unknown

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Unknown
Actor type Internal Game
DoomEd Number None Class Name Unknown


Classes: Unknown

This actor class replaces any objects in a map which specify a DoomEd Number that does not match any existing actor. Actors that are unknown are displayed as an Exclamation mark. Unknown actors are also spawned instead of another actor if the sprite for the first “Spawn” frame of the wanted actor is missing, or if a RandomSpawner goes into too many recursions to prevent an infinite loop from happening.

This actor is always guaranteed to be defined, and must be defined for ZDoom to function properly.

DECORATE definition

ACTOR Unknown
{
  Radius 32
  Height 56
  +NOGRAVITY
  +NOBLOCKMAP
  +DONTSPLASH
  States
  {
  Spawn:
    UNKN A -1
    Stop
  }
}
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