Classes:ZombieSpawner

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Zombie spawner
Actor type Map spot Game
DoomEd Number 170 Class Name ZombieSpawner
Conversation ID 30 Puzzle Item ID N/A


Classes: ZombieSpawner
Spawns Strife zombies.

DECORATE definition

ACTOR ZombieSpawner 170
{
  Game Strife
  Health 20
  +SHOOTABLE
  +NOSECTOR
  RenderStyle None
  ConversationID 30, -1, -1
  ActiveSound "zombie/spawner"
  States
  {
  Spawn:
    TNT1 A 175 A_SpawnItem("Zombie", 0.1, 0)
    Loop
   }
}
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