Action specials

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Specials

The following are all the specials supported by ZDoom as of version 2.0.60. These can be used either in scripts as built-in ACS functions, on linedefs, or attached to a thing which will execute upon activation of that thing (death for monsters, pickup for pickups). Also, you can use any of these specials for DECORATE actor action specials. You can read more about thing executed specials (ie, how things execute them).

Specials with an asterisk (*) following their name cannot be used in scripts; they apply only at the start of a level and must be set to lines.

When adding to, or updating the definition of these specials, please update the Doom Builder ACS Configuration as well.

For Skulltag specific action specials see Skulltag features.

(Sort by: type | name | number)

PolyObjects

Doors

Ceilings

Floors

Floors and Ceilings

Stairs

Platforms/Lifts

Teleporters

Exits

Things

ACS

Lines

Scrollers

Lighting

Sectors

BOOM generalized line types

Renderer

Slopes

Other

See also

Personal tools