Creating non-interactive decorations
From ZDoom Wiki
Non-interactive decorations are the simplest form of actor that can be defined. They usually consist of a single sprite with one frame or a looping animation. Therefore they only define a Spawn state which defines the entire visual appearance.
You may set any property and flag as needed.
This is an example of a simple decoration:
actor CEye 10242
{
height 40
radius 20
+SOLID
states
{
Spawn:
HAW6 A 10
HAW6 B 10 bright
HAW6 C 10
loop
}
}
Simple decorations can use code pointers just as any other actor. This is an example of a decoration that uses actions:
actor Pulsar 10239
{
painsound "pulsar/pulse"
+NODAMAGETHRUST
states
{
Spawn:
HAX7 A 15 bright
HAX7 B 15 bright A_Pain
HAX7 C 20 bright A_Explode
loop
}
}

