Display options

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The display options menu in Heretic.

The display options menu allows to tailor how the game is displayed. Its MENUDEF name is VideoOptions and it can be summoned with the menu_display console command.

Note: Because of the recent menu system rewrite, some of the options listed here may now be in a different place or removed altogether. The (deprecated) notice indicates that a option is no longer to be found in SVN builds. Likewise, the presence of (development version only) tags does not necessarily mean the feature itself is new, but its presence in this menu is.


  • Message options
menu_messages
Opens the Message options menu. This submenu has been moved to HUD options during the menu system rewrite. (deprecated)
  • Automap options
menu_automap
Opens the Automap options menu. This submenu has been moved to the Options menu during the menu system rewrite. (deprecated)
Opens the OpenGL options menu.
  • Scoreboard options
menu_scoreboard
Opens the Scoreboard options menu.


  • Screensize (3—12)
screenblocks
This is the same as using the + and - keys from the original game. The maximal size (screenblocks 12) corresponds to full-screen without the HUD, then below that are full screen with HUD (11) and normal statusbar (10). Values lesser than that display the statusbar and shrinks the size of the view window, bordering it with a flat; the minimal size is screenblocks 3, at this size the actual view window is less than one-tenth of the entire game screen area.
  • Brightness/Gamma correction (1.0—3.0, by 0.1 increments)
Gamma
The degree of gamma correction. In GZDoom, this option is called "Gamma correction" rather than brightness; brightness is a separate setting.
vid_brightness
The brightness level. This is not to be confused with gamma correction, which is called brightness in ZDoom.
vid_contrast
The contrast level.
  • Vertical sync (On/Off)
vid_vsync
Turns vertical synchronization on or off.
  • Crosshair
crosshair
Which crosshair to use, if any. ZDoom comes with a selection of predefined crosshairs, see the XHAIRS lump page for more information. In SVN builds, this option has been moved to the HUD options menu instead. (deprecated)
  • Column render mode (Original/Optimized)
r_columnmethod
Chooses whether using the method from the original games or an optimized method.


  • Screen wipe style (None/Melt/Burn/Crossfade)
wipetype
Chooses how the screen transitions between different images, such as between the game and an intermission. The original games used Melt for Doom, Crossfade for Strife, and None for Heretic and Hexen.
  • Show ENDOOM screen (Off/On/Only modified) (Win32 only)
showendoom
Whether to show the ENDOOM text screen after leaving the game. In the original game, they were displayed above the command line and had no other effect; however in a windowed environment they require closing the window even after having left the game and can be considered annoying for this reason.
  • DirectDraw palette hack (On/Off) (Win32 only)
vid_palettehack
If on, the game will refresh the palette every time the screen is drawn. This slows down the game slightly, but might fix palette issues with some bugged drivers. This option is considered "hopefully obsolete" since July 2004. (deprecated)
  • Use attached surfaces (On/Off) (Win32 only)
vid_attachedsurfaces
Chooses how ZDoom running on Windows NT 4 allocates video memory. It is ignored on all other OS, including other Windows versions. Setting it to true might fix graphical glitches that result in empty patches of black or white pixels in the screen. (deprecated)
  • Stretch short skies (On/Off)
r_stretchsky
Whether short skies (less than 240 pixel tall) should be stretched or not. If they are not stretched, they are tiled vertically, which will look bad for any sky texture with a horizon.
  • Stretch status bar (On/Off)
st_scale
Whether the status bar is displayed in its original pixel size or its original proportions. If the status bar is not scaled, it is centered and bordered on both sides with the same border flat as if screenblocks are less than 10. This option has been moved to HUD options during the menu system rewrite. (deprecated)
  • Alternative HUD (On/Off)
hud_althud
Shows the alternate HUD created by Graf Zahl. Screenblocks of 10 or less are not affected. This option has been moved to a dedicated Alternative HUD menu contained in HUD options during the menu system rewrite. (deprecated)
  • Use fuzz effect (Translucent/Fuzz/Shadow)
r_drawfuzz
If this option is set to its default value of Fuzz, actors with the "Fuzzy" RenderStyle uses the fuzz effect from Doom's spectres. If set to Translucent, they are instead treated as being translucent.
If set to Shadow, the "shadow" render style is used. This emulates the rendering of fuzz in GZDoom when not using one of the pixel shaders. (development version r3076+ only)
transsouls
This commands the alpha value of actors drawn with the SoulTrans RenderStyle, such as the LostSoul.
r_fakecontrast
Determines the default setting for fake contrast: on (as in vanilla Doom), off (also called "flat lighting" or "even lighting"), or smooth.
  • Rocket trails (Off/Particles/Sprites/Sprites & Particles)
cl_rockettrails
If on, actors with the ROCKETTRAIL or GRENADETRAIL flag will leave a trail, and the nature of the trail (particles, sprites, or both). If off, they do not.
  • Blood type (Sprites/Sprites & Particles/Particles)
cl_bloodtype
Chooses whether actors "bleed" sprites, particles, or both when they are hurt.
  • Bullet puff type (Sprites/Particles)
cl_pufftype
Chooses whether bullet impacts result in sprite or particle puffs.
r_maxparticles
Selects the maximum number of particles displayed at once on the screen.
r_drawplayersprites
Turns the drawing of player HUD sprites (such as those from the weapons) on or off.
r_deathcamera
If on, the camera changes to third-person view when the player avatar dies, letting the player see the death animation.
telezoom
This option allows to enable or disable the subtle zooming effect that happens in the fraction of second after a teleport.
nomonsterinterpolation
Chooses whether monster movement is interpolated when playing with uncapped framerate.
  • Display nametags (None/Items/Weapons/Both)
displaynametags
Chooses whether to display weapon or inventory item names when using the previous and next commands. Possible choices are "none", "items", "weapons" and "both". The name of an inventory item or weapon is set with the Tag property. This option has been moved to HUD options during the menu system rewrite. (deprecated)
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