Classes:DoomImp
From ZDoom Wiki
(Redirected from DoomImp)
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Imp | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 3001 | Class Name | DoomImp |
| Spawn ID | 5 | Identifier | T_IMP |
Classes: DoomImp
→DeadDoomImp
→StealthDoomImp
→DarkImp
(Skulltag only: not supported by ZDoom)
Imps are common enemies throughout the game. They slash up close which is a pain because they always seem to get close to you when there's more than one. The fireballs they throw do average damage. Luckily they don't have that much health, and one shotgun blast can put them to sleep.
DECORATE definition
actor DoomImp 3001
{
spawnid 5
obituary "%o was burned by an imp."
hitobituary "%o was slashed by an imp."
health 60
radius 20
height 56
mass 100
speed 8
painchance 200
seesound "imp/sight"
painsound "imp/pain"
deathsound "imp/death"
activesound "imp/active"
MONSTER
+FLOORCLIP
states
{
Spawn:
TROO AB 10 A_Look
loop
See:
TROO AABBCCDD 3 A_Chase
loop
Melee:
Missile:
TROO EF 8 A_FaceTarget
TROO G 6 A_TroopAttack // See DoomImpBall
goto See
Pain:
TROO H 2
TROO H 2 A_Pain
goto See
Death:
TROO I 8
TROO J 8 A_Scream
TROO K 6
TROO L 6 A_NoBlocking
TROO M -1
stop
XDeath:
TROO N 5
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_NoBlocking
TROO RST 5
TROO U -1
stop
Raise:
TROO ML 8
TROO KJI 6
goto See
}
}