FadeTo
From ZDoom Wiki
void fadeto (int red, int green, int blue, fixed amount, fixed seconds);
Usage
Fades the activator's view from the current palette flash to another one. This will also work if the activator is looking through another viewpoint. (Using a camera, etc)
Examples
script 100 enter
{
//Fade to full intensity red in two seconds
fadeto (255, 0, 0, 1.0, 2.0);
delay(35 * 2);
//Fade to half intensity black in two seconds, ...
fadeto (0, 0, 0, 0.5, 2.0);
}

