Floor_RaiseByValueTimes8
From ZDoom Wiki
35:Floor_RaiseByValueTimes8 (tag, speed, height)
- tag: Tag of affected sector
- speed: How quickly the floor moves
- height: Amount to raise floor by
Raises a tagged sector's floor by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
Examples
|
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |