Floor_Waggle
From ZDoom Wiki
138:Floor_Waggle (tag, amp, freq, offset, time)
- tag: Tag of affected sector
- amp: Amplitude of the waggle (in 1/8 of a unit)
- speed: Speed of the waggle
- offset: Phase offset of the waggle (0 through 63)
- time: How many seconds the waggle lasts (0 seconds means it will waggle forever)
“Waggles” the floor of the affected sectors in a sine wave. The waggle causes the floor to move up and down, starting from the current phase offset of the max (if 0, for example, the waggle starts in the middle, and moves up). There is a “build-up” before it moves at its full speed and amplitude.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |