GZDoom

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What is GZDoom?

GZDoom is a Doom source port based on ZDoom coded and mantained by Christoph Oelckers.

It contains a GL render and allows level designers to be more creative when creating levels

More informations about GZDoom are available here or Here

It features an OpenGL renderer and lots of new features, among them:

  • 3D floors
  • Dynamic lights
  • Quake2 style skyboxes
  • True color texture support
  • Model support (limited at the moment)

It was originally based on the 2.0.96x community build but is now based on official versions of ZDoom, occasionally using slightly newer SVN code. The source is of course available. It doesn't compile on Linux though. Linux GL init code is missing.

External Links

Official Site

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