Generic_Floor
From ZDoom Wiki
200:Generic_Floor (tag, speed, height, target, flags)
tag: Tag of affected sector speed: How quickly the floor moves height: Height of the move (for types that use it) target: How to determine the floor's destination height flags: Flags for the move
This special encapsulates BOOM's generalized floors. Flags are:
Value Meaning
0 (0x00) No change 1 (0x01) Zero sector's special 2 (0x02) Change sector's floor picture 3 (0x03) Change sector's special 4 (0x04) Use numeric model if set, trigger model if not 8 (0x08) Raise floor if set, lower it if not 16 (0x10) Cause crushing damage if set
Target can be one of the following:
Value Target
0 Height units above/below current height 1 Highest surrounding floor 2 Lowest surrounding floor 3 Nearest surrounding floor 4 Lowest surrounding ceiling 5 This sector's ceiling 6 Height units determined by shortest lower texture on sector
If tag is 0, then the sector on the line's back side is used.

