GetActorFloorZ
From ZDoom Wiki
int GetActorFloorZ (int tid)
Usage
This returns the highest floor point underneath the actor, as an absolute value.
Parameters
- tid: TID of the actor.
Return value
The highest floor point underneath the actor, as a fixed point value world coordinate.
Examples
This script reports the height of the player off the ground:
script 124 ENTER { while (TRUE) { Print (f:GetActorZ (0) - GetActorFloorZ (0)); Delay (1); } }