GetActorFloorZ
From ZDoom Wiki
int GetActorFloorZ (int tid)
Usage
This returns the highest floor point underneath the actor, as an absolute value.
Parameters
- tid
- TID of the actor.
Return value
The highest floor point underneath the actor, as an fixed point value world coordinate.
Examples
This script reports the height of the player off the ground:
script 124 ENTER { while (TRUE) { Print (f:GetActorZ (0) - GetActorFloorZ (0)); Delay (1); } }

