GetInvasionWave
From ZDoom Wiki
| |
Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int GetInvasionWave (void)
Usage
Returns the current wave of a Skulltag invasion game.
Example
Script 1 OPEN
{
While((GetInvasionWave() != 2))
{
Delay(1);
}
Print(s:"The second wave started!");
}