gettargetpitch
From ZDoom Wiki
This function acts as an extension to VectorAngle, it returns the relative pitch of a thing with tid2, from a thing with tid1. This function requires the inclusion of the sqrt function.
function int GetTargetPitch (int tid1, int tid2)
{
int x, y, z, xy;
x = GetActorX(tid2) - GetActorX(tid1) >> 16;
y = GetActorY(tid2) - GetActorY(tid1) >> 16;
z = GetActorZ(tid2) - GetActorZ(tid1);
xy = sqrt (x*x + y*y) << 16;
return VectorAngle(z, xy) - 0.25;
}

