Key types
From ZDoom Wiki
These are the default key types used for certain line specials. Use one of these to define what key(s) the player needs to activate the special. You can customize the keys needed for a specific lock with the LOCKDEFS lump.
Contents |
Doom
- 0: None
- 1: Red key card
- 2: Blue key card
- 3: Yellow key card
- 4: Red skull key
- 5: Blue skull key
- 6: Yellow skull key
- 100: Any key
- 101: All 6 keys
- 102: cannot be opened and prints 'This doesn't seem to work'.
- 129: Red keycard, red skull key or green prism key
- 130: Blue keycard, blue skull key or blue prism key
- 131: Yellow keycard, Yellow skull key or yellow prism key
- 132: Red keycard or red skull key
- 133: Blue keycard or blue skull key
- 134: Yellow keycard, Yellow skull key
- 229: 3 keys, one from 129, one from 130 and one from 131
Heretic
- 0: None
- 1: Green prism key
- 2: Blue prism key
- 3: Yellow prism key
- 100: Any key
- 101: All 3 keys
- 102: cannot be opened and prints 'This doesn't seem to work'.
Hexen
- 0: None
- 1: Steel key
- 2: Cave key
- 3: Axe key
- 4: Fire key
- 5: Emerald key
- 6: Dungeon key
- 7: Silver key
- 8: Rusted key
- 9: Horn key
- 10: Swamp key
- 11: Castle key
- 100: Any key
- 101: All 11 keys
- 102: cannot be opened and prints 'This doesn't seem to work'.
Strife
- 0: None
- 1: Base key
- 2: Governor's key
- 3: Passcard
- 4: ID badge
- 5: Prison key
- 6: Severed hand
- 7: Power1 key
- 8: Power2 key
- 9: Power3 key
- 10: Gold key
- 11: ID card
- 12: Silver key
- 13: Oracle key
- 14: Military ID
- 15: Order key
- 16: Warehouse key
- 17: Brass key
- 18: Red crystal key
- 19: Blue crystal key
- 20: Chapel key
- 21: Catacomb key
- 22: Security key
- 23: Core key
- 24: Mauler key
- 25: Factory key
- 26: Mine key
- 27: NewKey5 (undefined item)
- 50: Prison pass
- 51: Oracle pass
- 100: Any key
- 102: cannot be opened and prints 'This doesn't seem to work'.
- 103: cannot be opened and prints 'Not available in shareware version'.

