Light_RaiseByValue
From ZDoom Wiki
110:Light_RaiseByValue (tag, value)
- tag: Tag of affected sector
- value: Amount to raise the light by
Increases the light level in a sector by value.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |